VR Connects London (16-17th January 2017) is a brand new event for the VR/AR industry created by Steel Media, the team behind the PG Connects series of conferences, Pocket Gamer, PG.biz, The Virtual Report, and the Global VR Challenge.
The event will bring together over 500 delegates from across the VR/AR industry (with a focus on hardware manufacturers, game-developers, entertainment and education software creators, investors and media). The show will combine a lively expo space with 2 days of focused conference tracks spread over 4 tracks and covering the key questions facing the industry (global trends, technical and design issues, future technologies and monetisation).
The event will aim to reach the heart of the VR industry across all formats and all app categories. Curated by the teams responsible for the renowned PG Connects conferences and in association with an advisory board comprised of some of the finest names in this sector as well as a partnership with Virtual Umbrella, the conference will represent an essential event for anyone wanting to meet, hear, and learn from the leading figures from every corner of the VR/AR/MR world.
While information and inspiration are very important, the core of any show is who you meet and with that in mind we have a dedicated ‘Pitch & Match’ meeting system for free to all delegates to plan their own meetings, after hours networking events plus two dedicated pitching events (the VR Indie Pitch and the VR Speedmatch sessions designed to connect developers with publishers, media and platforms/stores) open to applications.
The VR and AR industry is looking forward to 2017 despite some apprehensions. The survey done by Steel Media show that over 62% predicted a positive or very positive outlook for VR this year. Adoption of the latest tech is being fuelled by indie developers working with VR and AR, but the industry is calling on government to safeguard its future. Uncertain consumer interest in VR was considered the biggest current threat generally, said 60% of those who took part. Government investment in tech R&D was the biggest factor which 46% of those surveyed thought would help the UK stay at the forefront of VR development.
Many of those surveyed have yet to release a VR product, almost 50% have been operating for under two years and most have under $20,000 in development budget. Of those that disclosed their expectations, the majority expected their 2016 profits to be 5% or less, although almost 34% expected this to be more than 2015.
There are key hardware players at the forefront of VR and AR who respondents are working with. HTC Vive, with 63%, was seen as most important, closely followed by Oculus Rift with 55%. Mobile VR also featured significantly, with Google’s platforms Android/Daydream (53%) and Samsung Gear VR (52%) taking the third and fourth slots.
117 VR industry professionals took part in the survey, Developers were the largest group who took part at 55%. The majority of those surveyed were from: Europe (41%), UK (16%) and US and Canada (26%).